Wizard's Hill

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Wizard's Hill is a Dunwich location in the Backwoods Country neighborhood. It first appeared in the Dunwich Horror expansion.

Encounters

Encounter Skill check Edition
A dark man awaits you near the stone table atop the hill. "I like you. Let me help you out" If you refuse, he shakes his head sadly. "Maybe next time, then." If you accept, gain $5 and 5 Clue tokens. The price for this may be greater than you think, however. Remember that you have made a deal with the Dark Man of Wizard's Hill.[1] 2Dunwich Horror
A dark man chuckles as you approach. He gestures at you and vanishes. A gate and a monster appear! 2Dunwich Horror
A dark man chuckles as you approach. He gestures at you and vanishes. A gate and a monster appear! 2Dunwich Horror
A dark man chuckles as you approach. He gestures at you and vanishes. A gate and a monster appear! 10Miskatonic Horror: Dunwich Horror component
A dark man chuckles as you approach. He gestures at you and vanishes. A gate and a monster appear! 10Miskatonic Horror: Dunwich Horror component9Miskatonic Horror: Curse of the Dark Pharaoh component
A dark man chuckles as you approach. He gestures at you and vanishes. A gate and a monster appear! 10Miskatonic Horror: Dunwich Horror component13Miskatonic Horror: Black Goat of the Woods component
A dark man chuckles as you approach. He gestures at you and vanishes. A gate and a monster appear! 10Miskatonic Horror: Dunwich Horror component12Miskatonic Horror: Kingsport Horror component
A dry whispering voice makes promises of power to you from underneath the hill. Do you accept its offer? If so, draw 3 Spells, discarding one of them. During the next Mythos Phase, an extra mythos card is drawn and takes effect. If not, you are punished for your audacity. Lose 2 Sanity. 2Dunwich Horror
A professor from Miskatonic University is here making rubbings from the standing stones. He introduces himself as Professor Rice and asks for your help. If you agree to help him, add 1 doom token to the doom track and take his Ally card if available. If it is not available, gain $5 and 2 Unique Items. If you refuse to help him, nothing happens. 2Dunwich Horror
A professor from Miskatonic University is here making rubbings from the standing stones. He introduces himself as Professor Rice and asks for your help. If you agree to help him, add 1 doom token to the doom track and take his Ally card if available. If it is not available, gain $5 and 2 Unique Items. If you refuse to help him, nothing happens. 2Dunwich Horror
A professor from Miskatonic University is here to make rubbings from the standing stones. He introduces himself as Professor Rice and asks for your help. If you agree to help him, add 1 doom token to the doom track and take his Ally card if available. If it is not available, gain $5 and 2 Unique Items. If you refuse to help him, nothing happens. 10Miskatonic Horror: Dunwich Horror component
A professor from Miskatonic University is here to make rubbings from the standing stones. He introduces himself as Professor Rice and asks for your help. If you agree to help him, add 1 doom token to the doom track and take his Ally card if available. If it is not available, gain $5 and 2 Unique Items. If you refuse to help him, nothing happens. 10Miskatonic Horror: Dunwich Horror component
A sly reptilian voice speacks to you in the night, offering you your heart's desire. Do you accept its offer? If so, remove one elder sign token from the board. If there are no elder sign tokens on the board, place 2 doom tokens on the doom track. Then search the Skill and Ally decks for a card of your choice from each and take them. If you refuse the voice's offer, it attempts to destroy you utterly. Pass a Will (-1) check or be devoured. Will -1 2Dunwich Horror
A throaty, feminine voice offers you riches untold from underneath the hill. Do you accept its offer? If so, raise the terror level by 1 and gain $8. If not, you are wracked by pain. Lose 2 Stamina. 2Dunwich Horror
Ahead of you, a dark man runs his hand across a large stone. When you reach the stone the man is gone, but you see a tiny row of runes on the stone. Reading them, your mind is charged with unnatural energy. Gain 1 Spell and then pass a Will (-1) check or lose 1 Sanity. Will -1 10Miskatonic Horror: Dunwich Horror component
An archaeology student is racing to finish her studies of the hill's carved stones before sunset. Make a Speed (-1) check to help. If you fail, she gives up. If you pass, she introduces herself as Sarah Danforth. Take her Ally card. if it is not available, gain 1 Clue token instead. Speed -1 10Miskatonic Horror: Dunwich Horror component9Miskatonic Horror: Curse of the Dark Pharaoh component
As you begin to ascend the hill your sense of balance deserts you. The ground beneath you seems to rock back and forth like the bow of a ship. Falling on your back. you look up to see that the sky is spinning, and enormous shadowy forms are blocking out many of the stars. Stay here next turn and lose 1 Sanity. 2Dunwich Horror
As you watch in horror, a fallen stone that has recently been pushed over slowly stands up by itself, settling back into its original position. Nervously, you move back to the street. 2Dunwich Horror
The pattern of these stones seems familiar, as if you've read about their significance before. Pass a Lore (-2) check to gain 1 Spell. Lore -2 10Miskatonic Horror: Dunwich Horror component
The stone alter atop the hill seems as if it was recently cleaned. Much of the lichens and moss that used to be on it are gone, making it easier to interpret the prehistoric carvings. Make a Lore (-2) check. If you pass, gain 2 Clue tokens. Lore -2 10Miskatonic Horror: Dunwich Horror component12Miskatonic Horror: Kingsport Horror component
There's nothing out here but cold and dark. Lose 1 Stamina. 10Miskatonic Horror: Dunwich Horror component
You find a hatch that descends into the side of the hill. If you choose to explore it, make a Luck (+0) check. If you pass, you find a thin vein of gold in the wall of the cavern. Gain $3. If you fail, you tumble down an incline in the dark. Take an Injury card. Luck +0 10Miskatonic Horror: Dunwich Horror component14Miskatonic Horror: Innsmouth Horror component
You have disturbed something that should have been left alone. Pass a Luck (-1) check or add 1 Dunwich Horror token to the board. Luck -1 2Dunwich Horror
You have disturbed something that should have been left alone. Pass a Luck (-1) check or add 1 Dunwich Horror token to the board. Luck -1 2Dunwich Horror
You have disturbed something that should have been left alone. Pass a Luck (-1) check or add 1 Dunwich Horror token to the board. Luck -1 10Miskatonic Horror: Dunwich Horror component
You have disturbed something that should have been left alone. Pass a Luck (-1) check or add 1 Dunwich Horror token to the board. Luck -1 10Miskatonic Horror: Dunwich Horror component11Miskatonic Horror: King in Yellow component
You have disturbed something that should have been left alone. Pass a Luck (-1) check or add 1 Dunwich Horror token to the board. Luck -1 10Miskatonic Horror: Dunwich Horror component15Miskatonic Horror: Lurker at the Threshold component
You have disturbed something that should have been left alone. Pass a Luck (-1) check or add 1 Dunwich Horror token to the board. Luck -1 10Miskatonic Horror: Dunwich Horror component14Miskatonic Horror: Innsmouth Horror component
You see a glimmer of something metallic caught in a fissure of one of the stones. Pass a Fight (-1) check to gain $3 as you recover a small golden ring from among the rocks. Fight -1 10Miskatonic Horror: Dunwich Horror component
You see an interesting object perched precariously on the edge of a steep incline. You may pass a Luck (-1) check to grab it without falling. Draw 1 Unique Item. If you attempt and fail, draw 1 Injury card. Luck -1 2Dunwich Horror
You slowly make your way up the hill, being careful of your footing on the uneven ground. Each time you look up, the pillar of stone at the hill's summit appears to have shifted slightly, and once you think you catch a glimpse of a dark man. As you reach the summit, you feel a cold ancient sentience studying you. Pass a Luck (-2) check to gain its approval and gain 1 Spell. If you fail, you pass out and must stay here next turn. Luck -2 2Dunwich Horror
You've been told someone disappeared on this hill recently. Make a Luck (-1) check. If you pass, you find their knapsack; gain 1 Common Item. If you fail, you find the remains of the person, evidently the victim of an animal attack. Lose 1 Sanity. Luck -1 10Miskatonic Horror: Dunwich Horror component11Miskatonic Horror: King in Yellow component
You've been told that if a person spends the night on Wizard's Hill, he'll see something so horrible he'll die of fright. You don't encounter anything like that, but when you accidentally doze off, you have terrible nightmares. Lose 1 Sanity. Then make a Will (-2) check to remember the dreams. If you pass, gain 1 Spell. Will -2 10Miskatonic Horror: Dunwich Horror component15Miskatonic Horror: Lurker at the Threshold component
You've stumbled upon the Cult of the Black Goat! You may join them if you wish. To do so you must discard at least 2 toughness worth of monster trophies, lose 3 Stamina, or an Ally. Take a "One of the Thousand" Cult Membership Card. If you cannot or choose not to join, pass a Speed (-2) check or lose 2 Stamina. Speed -2 10Miskatonic Horror: Dunwich Horror component13Miskatonic Horror: Black Goat of the Woods component

References

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