Lurker at the Threshold (herald)

From Arkham Horror Wiki
Jump to: navigation, search

The Lurker at the Threshold is a herald. It first appeared in The Lurker at the Threshold expansion.

Lurker at the Threshold – The All-in-One and One-in-All

When the Lurker at the Threshold is the Herald, at the start of the game, shuffle the Reckoning deck and place it by the Herald sheet. Then place the Dark Pact cards near the Herald sheet and create a pool of Power tokens.


Rites of Magick

Whenever an investigator casts a Spell, he may accept the Lurker at the Threshold's aid. If he does so, he reduces the Sanity cost of the Spell to 0 and automatically passes the Spell check, but must immediately take a Blood Pact, Soul Pact, or Bound Ally card and follow its instructions. He must then draw and resolve a Reckoning card. (Note: an investigator may never have more than one of each kind of Dark Pact and may not accept the Lurker at the Threshold's aid if he already has one of each kind of Dark Pact.)


Ever-present Temptation

At the start of any turn, an investigator may make a pact with the Lurker at the Threshold. If he does so, he takes a Blood Pact, Soul Pact, or Bound Ally card and follow its instructions. An investigator may take more than one type of Dark Pact card on his turn, but may never have more then one of each type of Dark Pact. (Note: do not draw and resolve a Reckoning card when you take a Dark Pact card at the start of a turn.)


The One Beyond

Each time a Gate opens, draw and resolve a Reckoning card. Do not draw and resolve a Reckoning card for the Gate that opens at the start of the game.


They Shall Break Through Again

Investigators receive –1 to all Fight and Lore checks to close or seal Gates.