Magical Effect cards are placed with the other special investigator cards (Deputy of Arkham, Bank Loan, Blessing/Curse, etc.). They were introduced in the The King in Yellow expansion. They represent lasting effects caused by certain spells in the Spell deck. When the appropriate spell is cast, the casting investigator simply takes the magical effect card indicated by the spell. (For example, casting Call the Azure Flame allows an investigator to take a copy of the Azure Flame magical effect card. Magical effects do not count as items and are typically discarded if the spell that created them is refreshed or lost, but they use “hands” in combat like an item or spell. Magical Resistance and Magical Immunity do apply against Combat check bonuses granted by magical effects.