Mythos Type: Rumor
Gate Opens: Wizard's Hill
Clue Appears At:
Mythos Ability: When this card enters play, place 3 Sanity tokens per player on it. Any player may pay Sanity while in the Uptown streets during the Arkham Encounters Phase to remove Sanity tokens from this card on a one-for-one basis.
Ongoing Effect: Place 1 Sanity token per player on this card at the end of every Mythos Phase (beginning the turn after it entered play).
Pass: If there are no Sanity tokens on this card, return it to the box. Each player draws 1 Common Item.
Fail: If there are 6 Sanity tokens per player on this card, return it to the box. Immeditately draw and resolve 3 more mythos cards, one after the other.