The Herald

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The Herald variant, the Black Goat of the Woods, a powerful and malevolent being, has appeared to prepare the way for the Ancient One. This increases the difficulty of the game and makes use of The Black Goat of the Woods herald sheet and a special monster cup.

Setup

Set up the Arkham Horror base board game as normal, performing the following additional steps during Steps 5 and 11.

  • 5a. Place the Black Goat of the Woods herald sheet to the left of the Ancient One sheet.
  • 11a. Set aside all monster markers with the hexagon dimension symbol to form a second monster cup. This is referred to as the hexagon cup.

Gameplay

This variant uses all of the standard rules and victory conditions, and adds the rules listed on The Black Goat of the Woods herald sheet:

  • When a gate opens, draw a monster from the cup as normal, then draw a second monster from the hexagon cup and place both monsters on the gate’s location.
  • When a monster surge occurs, draw half the monsters from the hexagon cup (round down).
  • Hexagon monsters are not removed from the game board when a hexagon gate is closed.
  • Each time an investigator defeats a hexagon monster, he or she draws a Corruption card.
  • Dark Young move as normal monsters.
  • Each time a monster surge occurs, add a doom token to the doom track.
  • Note that even if the hexagon cup is depleted of monsters, players should continue to draw monsters from the regular cup as normal.