Investigators explore the city, encountering places, people, and creatures both normal and mundane. Through these adventures, the investigators hope to gain the clues and resources needed to confront and ultimately thwart the mythos threat.
Later, the investigators attempt to close a few gates and seal some of the most active gates.
Finally, once several gates have been sealed and the investigators have acquired valuable weapons, spells, clues, and allies, they make one last, desperate assault on the mythos, attempting to close or seal the final gates. Either they succeed and the world survives, or they fail and the Ancient One awakens for the climactic battle.
Be warned: If the Ancient One awakens, the investigators are in for the fight of their lives!
Each investigator has some unique combination of characteristics which may make them more or less effective in different roles. Due to their statistics and abilities, some investigators will have particular advantages in casting spells, others in physical combat against monsters, others in traveling through the Other Worlds or closing gates, and so on.
Additionally, each investigator has a certain combination of 3 paired Skill value ratings (Speed/Sneak, Fight/Will, Lore/Luck) and a specific Focus value allowing him or her to change them during the Upkeep Phase.
Each investigator has a unique special ability or occasionally more than one, usually conceptually related to their occupation. This special ability gives the investigator a unique advantage of some kind, sometimes with a corresponding disadvantage.
List of Investigators
Investigators that start with an: