The Three Armies of the King

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The Three Armies of the King is the eighth scenario of Session 1 of the Arkham Spanish League.



Ancient One: Hastur

Setup as normal, adding the King in Yellow expansion as a Permanent Performance AND The King in Yellow Herald. Check The King? below to complete the setup.

Only the following Investigators may be used:

Special rules

  • All Investigators must start the game in a same single street of their choice.

The Three Armies of the King

All locations belonging to the street in which a Riot monster is in will remain closed until the Riot moves into a different street, making this new street's locations to be closed. Investigators will not be able to enter any of those closed locations, not even as a result of an Encounter (which should be discarded and a new encounter drawn instead). Investigators won't be able to enter a portal in a closed location either.

If a Riot is defeated, draw a Unique Item.

In all other respects, the Riot monsters have the same stats as in the King in Yellow expansion.

The King?

Walter Gilman has gone insane. At the beginning of the game place the Walter Gilman monster token in the Northside street. All three Riot monsters must be defeated in order to combat Walter Gilman. To take Walter Gilman as an ally, you must defeat his monster token first.

When Walter Gilman moves, remove one Clue Token (if any) from the locations adjacent to the streets it passes through.

The Walter Gilman monster doesn't count against the monster limit, and cannot be gained as a trophy.

Walter Gilman cannot be discarded or sacrificed under any circumstances.

Winning the Game

In order to win, one investigator must have Walter Gilman as an ally. Except for this, winning conditions are normal, as described in the base game rules. If Hastur awakens and the investigators don't have Walter Gilman> as an ally, they lose the game.


“Songs that the Hyades shall sing, where flap the tatters of the King, must die unheard in Dim Carcosa. Song of my soul, my voice is dead; die thou, unsung, as tears unshed, shall dry and die in Lost Carcosa."

External links