Jail Cell

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The Jail Cell is an Innsmouth location in the Church Green neighborhood. It first appeared in the Innsmouth Horror expansion. Investigators enter the cell as a result of arrest, either due to an encounter in Innsmouth, or for violation of Martial Law.

Special Encounter

Jail Break: Each investigator in the Jail Cell during the Arkham Encounter Phase makes a Sneak (-1) check and draws one encounter card, plus one additional card for every success rolled, encountering one card of his choice and discarding the others.

Encounters

Encounter Skill check Expansion
A black hood is thrown over your head, and you are taken to the docks, where you are placed on a small rowboat. After some time, your bonds are removed, and you are pushed roughly out of the boat and onto the ground. "Have fun!" the guards say, laughing. Pulling off your hood, you find yourself far out to sea on top of a reef. Move to Devil Reef and have an encounter. 6Innsmouth Horror
A black hood is thrown over your head, and you are taken to the docks, where you are placed on a small rowboat. After some time, your bonds are removed, and you are pushed roughly out of the boat and onto the ground. "Have fun!" the guards say, laughing. Pulling off your hood, you find yourself far out to sea on top of a reef. Move to Devil Reef and have an encounter. 6Innsmouth Horror
A black hood is thrown over your head and you are taken to the docks, where you are placed on a small rowboat. After some time, your bonds are removed and you are pushed roughly out of the boat and onto the ground. "Have fun!" the guards say, laughing. Pulling off your hood, you find yourself far out to sea on top of a reef. Move to Devil Reef and have an encounter. 14Miskatonic Horror: Innsmouth Horror component
A black hood is thrown over your head and you are taken to the docks, where you are placed on a small rowboat. After some time, your bonds are removed and you are pushed roughly out of the boat and onto the ground. "Have fun!" the guards say, laughing. Pulling off your hood, you find yourself far out to sea on top of a reef. Move to Devil Reef and have an encounter. 14Miskatonic Horror: Innsmouth Horror component11Miskatonic Horror: King in Yellow component
A black hood is thrown over your head and you are taken to the docks, where you are placed on a small rowboat. After some time, your bonds are removed and you are pushed roughly out of the boat and onto the ground. "Have fun!" the guards say, laughing. Pulling off your hood, you find yourself far out to sea on top of a reef. Move to Devil Reef and have an encounter. 14Miskatonic Horror: Innsmouth Horror component15Miskatonic Horror: Lurker at the Threshold component
Constable Ropes enters your cell with a wooden baton. Some time later, he wearies of his sport and leaves you laying on the floor. Lose 1 Sanity and 1 Stamina. You are delayed, even if you are normally immune to being delayed. 6Innsmouth Horror
Constable Ropes enters your cell with a wooden baton. Some time later, he wearies of his sport and leaves you laying on the floor. Lose 1 Sanity and 1 Stamina. You are delayed, even if you are normally immune to being delayed. 6Innsmouth Horror
Constable Ropes enters your cell with a wooden baton. Some time later, he wearies of his sport and leaves you laying on the floor. Lose 1 Sanity and 1 Stamina. You are delayed, even if you are normally immune to being delayed. 14Miskatonic Horror: Innsmouth Horror component
Constable Ropes enters your cell with a wooden baton. Some time later, he wearies of his sport and leaves you laying on the floor. Lose 1 Sanity and 1 Stamina. You are delayed, even if you are normally immune to being delayed. 14Miskatonic Horror: Innsmouth Horror component13Miskatonic Horror: Black Goat of the Woods component
Constable Ropes enters your cell with a wooden baton. Some time later, he wearies of his sport and leaves you laying on the floor. Lose 1 Sanity and 1 Stamina. You are delayed, even if you are normally immune to being delayed. 14Miskatonic Horror: Innsmouth Horror component10Miskatonic Horror: Dunwich Horror component
During the night, a harsh voice says, "Bring the prisoner." You are dragged from your cell to a disused house near the docks with a hole in the floor. Looking into it, you see a horrible shapeless mass that murmurs, "Tekeli-li! Tekeli-li!" Gasping, you barely have time to scream as the guard pushes you down into the hole. You are devoured. 6Innsmouth Horror
During the night, a harsh voice says, "Bring the prisoner." You are dragged from your cell to a disused house near the docks with a hole in the floor. Looking into it, you see a horrible shapeless mass that murmurs, "Tekeli-li! Tekeli-li!" Gasping, you barely have time to scream as the guard pushes you down into the hole. You are devoured. 6Innsmouth Horror
During the night, a harsh voice says, "Bring the prisoner." You are dragged from your cell to a disused house near the docks with a hole in the floor. Looking into it, you see a horrible shapeless mass that murmurs, "Tekeli-li! Tekeli-li!" Gasping, you barely have time to scream as the guard pushes you down into the hole. You are devoured. 6Innsmouth Horror
During the night, a harsh voice says, "Bring the prisoner." You are dragged from your cell to a disused house near the docks with a hole in the floor. Looking into it, you see a horrible shapeless mass that murmurs, ""Tekeli-li! Tekeli-li!" Gasping, you barely have time to scream as the guard pushes you down the hole. You are devoured. 14Miskatonic Horror: Innsmouth Horror component
During the night, a harsh voice says, "Bring the prisoner." You are dragged from your cell to a disused house near the docks with a hole in the floor. Looking into it, you see a horrible shapeless mass that murmurs, ""Tekeli-li! Tekeli-li!" Gasping, you barely have time to scream as the guard pushes you down the hole. You are devoured. 14Miskatonic Horror: Innsmouth Horror component
During the night, a harsh voice says, "Bring the prisoner." You are dragged from your cell to a disused house near the docks with a hole in the floor. Looking into it, you see a horrible shapeless mass that murmurs, ""Tekeli-li! Tekeli-li!" Gasping, you barely have time to scream as the guard pushes you down the hole. You are devoured. 14Miskatonic Horror: Innsmouth Horror component
In the middle of the night, a voice says, "Hold the prisoner still." You struggle in the darkness, but a pungent liquid is forced down your throat, making your head swim. "That should do it," you hear, just before passing out. The next morning, you awaken in Sawbone Alley with a strange headache. Move to Sawbone Alley and draw three Innsmouth Look cards. 6Innsmouth Horror
Pretending to be asleep, you listen to Constable Ropes and the other guards talk. Gain 2 Clue tokens, and you are delayed, even if you are normally immune to being delayed. 6Innsmouth Horror
Pretending to be asleep, you listen to Constable Ropes and the other guards talk. Gain 2 Clue tokens, and you are delayed, even if you are normally immune to being delayed. 6Innsmouth Horror
Pretending to be asleep, you listen to Constable Ropes and the other guards talk. Gain 2 Clue tokens and you are delayed, even if you're normally immune to being delayed. 14Miskatonic Horror: Innsmouth Horror component
Pretending to be asleep, you listen to Constable Ropes and the other guards talk. Gain 2 Clue tokens and you are delayed, even if you're normally immune to being delayed. 14Miskatonic Horror: Innsmouth Horror component9Miskatonic Horror: Curse of the Dark Pharaoh component
Pretending to be asleep, you listen to Constable Ropes and the other guards talk. Gain 2 Clue tokens and you are delayed, even if you're normally immune to being delayed. 14Miskatonic Horror: Innsmouth Horror component12Miskatonic Horror: Kingsport Horror component
The guards leave you alone for awhile, so you examine your cell wall. Pushing aside some loose stones, you crawl out the tight opening to freedom and then replace the stones. Move to Sawbone Alley. 6Innsmouth Horror
The guards leave you alone for awhile, so you examine your cell wall. Pushing aside some loose stones, you crawl out the tight opening to freedom and then replace the stones. Move to Sawbone Alley. 6Innsmouth Horror
The guards leave you alone for awhile, so you examine your cell wall. Pushing aside some loose stones, you crawl out the tight opening to freedom and then replace the stones. Move to Sawbone Alley. 6Innsmouth Horror
The guards leave you alone for awhile, so you examine your cell wall. Pushing aside some loose stones, you crawl out the tight opening to freedom and then replace the stones. Move to Sawbone Alley. 6Innsmouth Horror
The guards leave you alone for a while, so you examine your cell wall. Pushing aside some loose stones, you crawl out the tight opening to freedom and then replace the stones. Move to Sawbone Alley. 14Miskatonic Horror: Innsmouth Horror component
The guards leave you alone for a while, so you examine your cell wall. Pushing aside some loose stones, you crawl out the tight opening to freedom and then replace the stones. Move to Sawbone Alley. 14Miskatonic Horror: Innsmouth Horror component
The guards leave you alone for a while, so you examine your cell wall. Pushing aside some loose stones, you crawl out the tight opening to freedom and then replace the stones. Move to Sawbone Alley. 14Miskatonic Horror: Innsmouth Horror component9Miskatonic Horror: Curse of the Dark Pharaoh component
The guards leave you alone for a while, so you examine your cell wall. Pushing aside some loose stones, you crawl out the tight opening to freedom and then replace the stones. Move to Sawbone Alley. 14Miskatonic Horror: Innsmouth Horror component11Miskatonic Horror: King in Yellow component
The guards leave you alone for a while, so you examine your cell wall. Pushing aside some loose stones, you crawl out the tight opening to freedom and then replace the stones. Move to Sawbone Alley. 14Miskatonic Horror: Innsmouth Horror component13Miskatonic Horror: Black Goat of the Woods component
The guards leave you alone for a while, so you examine your cell wall. Pushing aside some loose stones, you crawl out the tight opening to freedom and then replace the stones. Move to Sawbone Alley. 14Miskatonic Horror: Innsmouth Horror component15Miskatonic Horror: Lurker at the Threshold component
The guards leave you alone for a while, so you examine your cell wall. Pushing aside some loose stones, you crawl out the tight opening to freedom and then replace the stones. Move to Sawbone Alley. 14Miskatonic Horror: Innsmouth Horror component12Miskatonic Horror: Kingsport Horror component
The guards leave you alone for a while, so you examine your cell wall. Pushing aside some loose stones, you crawl out the tight opening to freedom and then replace the stones. Move to Sawbone Alley. 14Miskatonic Horror: Innsmouth Horror component10Miskatonic Horror: Dunwich Horror component