Marsh Refinery
From Arkham Horror Wiki
The Marsh Refinery is an Innsmouth location in the Factory District neighborhood. It first appeared in the Innsmouth Horror expansion.
Encounters
| Encounter | Skill check | Expansion |
|---|---|---|
| A monster appears! | | |
| A polished mirror of some submarine material leans against the wall here. You gaze into it and make a Luck (-1) check. If you pass, the distorted world you see within grants you 1 Clue token. If you fail, draw one Innsmouth Look card as an awful truth becomes evident. | Luck -1 | |
| A priest from the Esoteric Order of Dagon is here, picking through a collection of strange foreign jewelry. The conspiracy begins to take shape in your mind... Gain 1 Clue token, and then pass a Sneak (-2) check to move to the street. | Sneak -2 | |
| From the catwalk above, you have a clear view of the assembly line and the shambling, monstrous workers. Make a Lore (-1) check to realize what they really are. If you pass, gain 1 Clue token and lose 1 Sanity. | Lore -1 | |
| Furtively, you pocket some processed gold. Make a Sneak (-2) check and gain $1 per success. If you get no successes, you are discovered and tossed out into the street. | Sneak -2 | |
| In the small office's library, you discover the Sumatra Queen's log. Reading it, you learn about Captain Obed Marsh's travels to the South Pacific and his contact with the strange creatures that live beneath the waves. Make a Lore (-2) check and gain a Clue token for each success. | Lore -2 | |
| Jacob Marsh greets you warmly. "Of course I know you! My aunt is your grandmother!" Draw two Innsmouth Look cards. | | |
| Rotting floorboards give way beneath you. Make a Speed (-2) check or lose 1 Stamina. | Speed -2 | |
| The gold bars are still searing hot, but no one is around. You may lose up to 3 Stamina. Gain $2 for every 1 Stamina you lose. | | |
| Thick-looking men catch you where you don't belong. The work you over and toss you into the street. Lose 1 Stamina. | | |
| You find a curious collection of loathsome and alien jewelry. Could this be what the refined gold is derived from? If you choose to investigate more closely, make a Lore (-2) check. If you pass, draw 1 Unique Item. If you fail, you are Cursed. | Lore -2 | |
| You find your way into the office of Jacob Marsh and begin examining his accounts. Pass a Lore (-2) check to gain 2 Clue tokens. | Lore -2 | |
| Your studies of the Innsmouth threat so far enable you to quickly pick the most relevant item from the crowd of artifacts and jewelry awaiting processing. You may spend 3 Clue tokens to draw 2 Unique Items, keeping one of your choice and discarding the other. | | |
| You're not alone in here. Pass a Sneak (-2) check or a monster appears! If you defeat the monster, gain $5 as you discover a cache of gold. | Sneak -2 | |

