An investigator that is reduced to 0 Stamina is knocked unconscious. If in Arkham, move the investigator to St. Mary's Hospital. If in an Other World, move the investigator to Lost in Time and Space. The player must then "heal" in one of two ways:
- 1. They must immediately discard half of their items and half of their Clue tokens (rounding down), as well as all of their retainers. The investigator gains 1 Stamina token. The investigator has no further encounters this turn, but may take his next turn as normal.
- 2. The investigator may instead choose to gain an Injury card. If he does this, he does not lose any items or Clue tokens for being knocked unconscious, and his Stamina is restored to its maximum value instead of to 1. The investigator has no further encounters this turn, but may take his next turn as normal.