Injury
From Arkham Horror Wiki
When an investigator is reduced to 0 Stamina, he may choose to gain an Injury card. If he does this, he does not lose any items or Clue tokens for being knocked unconscious, and his Stamina is restored to its maximum value instead of to 1. However, the investigator must still move to either St. Mary's Hospital or Lost in Time and Space, as appropriate. In addition, he must draw one Injury card.
Injury cards inflict long-term penalties of a physical nature to the investigator and are extremely difficult to get rid of (there is a slight chance to cure them through an encounter at St. Mary's Hospital). Injury cards are not items and cannot be discarded or traded as such.
If an investigator’s maximum stamina is reduced to 0, that investigator is devoured.
Injury cards first appeared in the Dunwich Horror expansion. There are two each of the cards listed below, for a total of 24.
List of injuries
| Injury | Expansion |
|---|---|
| Back Injury | |
| Broken Hand | |
| Concussion | |
| Consumption | |
| Double Vision | |
| Head Wound | |
| Hearing Loss | |
| Injured Arm | |
| Jinxed | |
| Memory Loss | |
| Sprained Ankle | |
| Tainted | |

