From Arkham Horror Wiki
Jump to: navigation, search

Zhar is an Ancient One. He first appeared in the Innsmouth Horror board game.

Sheet info

Combat rating: -3

Defenses: Special

Worshippers: Zhar is worshipped by an evil tribe. Tcho-tchos and Tcho-tcho Priests gain Overwhelming 1

Start of Battle: Zhar gains Magical Immunity. Once Zhar has been defeated once, this becomes Physical Immunity instead.

Power: The Twin Horror - When a new gate opens, roll two dice. If doubles are rolled, immediately draw and resolve a mythos card.

If Zhar awakens, it must be defeated twice. After removing its last doom token for the first time, any further successes from that attack are ignored and Zhar's doom track is refilled.

Attack: Each investigator is in turn wrapped in a tentacle, then crushed. If no player has the Zhar token, give the Zhar token to the first player. That player then loses one hand for use in combat. If an investigator already has the Zhar token he is devoured. The first player marker does not get passed until its current holder is devoured.

Doom Track: 11


Mythos Source

Zhar first appears in Lair of the Star Spawn (1932), written by August Derleth and Mark Schorer.