Madness

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When an investigator is reduced to 0 Sanity, he may choose to gain a Madness card. If he does this, he does not lose any items or Clue tokens for being driven insane, and his Sanity is restored to its maximum value instead of to 1. However, the investigator must still move to either Arkham Asylum or Lost in Time and Space, as appropriate. In addition, he must draw one Madness card.

Madness cards inflict long-term penalties of a mental nature to the investigator and are extremely difficult to get rid of (there is a slight chance to cure them when having an encounter at Arkham Asylum). Madness cards are not items and cannot be discarded or traded as such.

If an investigator’s maximum sanity is reduced to 0, that investigator is devoured.

List of madnesses

Madness Expansion
Addiction Dunwich HorrorDunwich Horror
Agoraphobia Dunwich HorrorDunwich Horror
Amnesia Dunwich HorrorDunwich Horror
Claustrophobia Dunwich HorrorDunwich Horror
Delirium Dunwich HorrorDunwich Horror
Depression Dunwich HorrorDunwich Horror
Hysteria Dunwich HorrorDunwich Horror
Mania Dunwich HorrorDunwich Horror
Necrophobia Dunwich HorrorDunwich Horror
Paranoia Dunwich HorrorDunwich Horror
Schizophrenia Dunwich HorrorDunwich Horror
Xenophobia Dunwich HorrorDunwich Horror
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