Lodge Members Held For Questioning
Knowledge leads to corruption...
Only the following Investigators may be used:
- Vincent Lee
- Wilson Richards
- Jim Culver
- Sister Mary
- Dexter Drake
- Gloria Goldberg
- "Ashcan" Pete
- Jenny Barnes
- Marie Lambeau
- Michael McGlen
- Mark Harrigan
- Rita Young
The following locations begin the game closed:
No clue tokens start on the board, and no Investigators start with any clue tokens. All remaining clues are placed in the woods. Every investigator begins the game with a cult membership. Calvin must be taken as an ally, he replaces a unique item. Only investigators with a starting unique item may take him. Replace Ithaqua’s Icy WInds ability with the following; While Ithaqua stirs in his slumber, any investigator in a street area at the end of the Mythos Phase reduces their maximum stamina by 1. In addition, all Weather cards are discarded without their special effects taking place. Any time there are three or more cultists in the streets, Ithaqua immediately wakes up.
Notes from the FAQ
Clues that are banked at the woods do not disappear if a gate opens there. Clues that appear due to Mythos cards are added to the total banked. Any investigator may take banked clues instead of having an encounter.
The Clues that are banked are the unspent clue tokens from scenario 3. No, you do not have to take a corruption card. The rules do not carry over from scenario to scenario unless otherwise stated.
Clues appear wherever the Mythos card says.
If you draw a task or mission that requires you to enter a closed location, discard it and draw again.
The Silver Twilight Lodge. If a gate opens there, you may enter the gate, and once out of the gate, close or seal it. You may not enter the location for any other reason.
Reducing your maximum stamina can not be prevented, as it is not a stamina loss (I know it technically is, but not according to the terminology or Arkham)
The herald is not put into play... yet.
We near the lodge of the members of the Silver Twilight order. McGlen regales us with a story of a scrap he was in with some of the members of the lodge, taking great pains to mention his daring in the brawl. We laugh at his descriptions, and almost miss the girl running towards us. Her cries are octaves above comfort, and she is running flat out as if the gates of Hell have opened behind her. McGlen intercepts her and she rails against his grip. No sooner does he grab her, then the winds begin to pick up. The temperature drops, and the girl quiets immediately. A short ways behind her are two men, dressed in exquisite robes. "Thank you kind sir for catching our poor Elsie. She shouldn't be out in this cold." The men go to grab the girl, and she hides her face in McGlen's coat. I ask the gentleman what manner of business they are conducting at night with a child, in such wonderful robes. "Good sir, the manners of the lodge are not ours to divulge. If you please, we will take Elsie off your hands and be on our way." Their words are kind enough, but send shivers up my spine. McGlen looks reluctant, but hands the girl over to the men. The instant she is in their grasp, the winds die down. We glance at one another in the suddenly still air. The two men guide the girl, who has now gone silent, towards the lodge. I step forward and raise my hand to grab the robe of one of the men, and a third steps in my path. "Good sir, perhaps it was time for you and your compatriots to be on your way. We must attend to our poor Elsie." The man's voice is steel, and his eyes intense. I look back to the others, confusion on my face. Jenny comes up and grabs my arm. "Come on Calvin, lets leave these nice men alone." She leads me away, and I can't help but feel a coward.
We return to Ma's, a pall over us. Jenny goes up to her room, McGlen to his. I remain in the common area with Pete and Duke. I must have dozed off in my chair, as I awoke to a dark empty room. The night is silent, and I feel a great sense of unease fill me. I stand and cross to the window. The moon shines down on the wooded area behind Ma's. The woods do nothing to settle my unease, and staring into the shadows between their branches chills my blood. I intend to go to my room, but find myself standing in front of Jenny's room. I raise my hand to knock, but the door opens before I can announce myself. Jenny nearly runs into me as she comes out into the hallway, "Calvin, what are you doing in the hall in the middle of the night?" I tell her that I don't rightly know the answer to that question myself. I ask her the same, "I think I may have something on where my sister is. Joe mentioned some meeting place down by the river. They only meet in the dead of night, and I figure I can sneak about easier than Joe can." The thought of Jenny skulking about the river docks in the dead of night is not one I care to ponder. I offer to accompany her, and insist when she first refuses. With this, we head out into the darkness.