After the Storm

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After the Storm is the sixth scenario of Session 2 of the Arkham League. It was first published on April 22, 2009.

Requirements

Setup

Ancient One: Shudde M'ell

Only the following Investigators may be used:

The following locations begin the game closed:

Special rules

Clue tokens appear as normal. Treat all gate openings at the Science Building and the Witch House as monster surges. The gate opens as normal, in addition to flooding the board with monsters. Calvin must be taken as an ally. Calvin replaces one of the unique items, random or fixed, listed as an investigator’s starting possesions. Treat all cultists as Chthonians. If the Dunwich Horror moves, instead of placing a Doom token on the Doom track, draw a Mythos card and place a rubble marker on the location indicated by the card. Then place the Mythos card on the bottom of the deck.

Story

The town of Arkham has been thrown into chaos. Twin Ancient Ones tried to break into our dimension, and were barely prevented from destroying reality. The cult in the woods, and the cult housed in the Silver Twilight Lodge were both foiled, and scattered into the hills. Now a new group is rising into the vacuum. This week sees the rise of a new power, and the trembling of the foundations of the world. Earthquakes shake the game up, and investigators will be forced to battle in the town of Arkham and Dunwich. To provide more firepower, the Curiositie Shoppe and Ye Olde Magick Shoppe have opened their doors. Calvin has grown into a force to be reckoned with, and features new abilities.

External links