Chapter 8

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Chapter 8 is the eighth scenario of Session 2 of the Arkham League; it has no title other than "Chapter 8". It was first published on May 21, 2009.[1]

Requirements

Setup

Ancient One: Shudde M'ell and Glaaki

Add all of the Dunwich components, including the board.

Only the following Investigators may be used:

The following locations begin the game closed:

Special rules

Clue tokens appear as normal. Calvin Wright must be taken as an ally. Calvin replaces one of the unique items, random or fixed, listed as an investigator’s starting possessions.

Every time a doom token should be added to a Doom track, it is added to Shudde’s track if there are more monsters in Uptown, Southside, Miskatonic U., and the Merchant District combined than the other areas combined. Otherwise the token is added to Glaaki’s track. In case of equal numbers, add a token to both. When the total number of Doom tokens is 12 or higher, the Ancient One with the higher Doom token count wakes up. In case of a tie, they both wake up. Resolve their attacks simultaneously, and remove the Doom tokens in numerical order, alternating between Ancient Ones.

Story

The forces that were responsible for the quakes have returned after their initial defeat. The hordes of the undead have once again shambled into town, carrying with them the stench of terror. In the middle of these twin forces stands a select group of investigators. They have given up all thoughts of a normal life, and have dedicated themselves to the eradication of this foulness plaguing the town. They have fought long and hard, they have bested the Black Goat with a thousand young, they have defeated the icy chill of the god of the cold white silence. Now they must face down the combined efforts of the world shaker Shudde M'ell and the spiked bringer of terror, Glaaki!


External links