Y'ha-nthlei
From Arkham Horror Wiki
Y'ha-nthlei is an Innsmouth aquatic location in the Innsmouth Shore neighborhood. It first appeared in the Innsmouth Horror expansion.
Special Encounter
Inaccessible: Investigators may only enter Y'ha-nthlei from Devil Reef or when returning to Arkham from an Other World, regardless of other game effects. This is true even if there is an open gate here.
Encounters
| Encounter | Skill check | Expansion |
|---|---|---|
| A strange series of glyphs lines the walls. If you try to interpret them, make a Lore (-1) check and gain a Clue token for each success. If you don't roll any successes, you are Cursed. | Lore -1 | |
| Deep ones! If you hide from them, make a Sneak (-2) check. If you fight, make a Fight (-2) check. If you fail whichever check you attempt, lose 2 Stamina and 2 Sanity. If you pass, draw 1 Unique Item as you escape in the midst of all the chaos. | Sneak -2
-OR- Fight -2 | |
| It's easy to get separated in the winding tunnels. Return one Ally of your choice to the box. If do not have any Allies, nothing happens. | | |
| Move quickly, or you'll be surrounded before you can escape with your prize! Pass a Speed (-1) check to draw a Unique Item. If you fail, you are devoured. | Speed -1 | |
| On the far side of this cavern is a glittering idol that you're certain is important, if only you can reach it. Make a Sneak (-2) check. If you pass, you may take your choice of 1 Unique Item or 3 Clue tokens. If you fail, you lose 1 Sanity and 1 Stamina, move to the first area of R'lyeh and are delayed. | | |
| The air-filled cavern you're in begins to fill with water as the tide shifts. You lose 1 Stamina and are delayed as you wait it out. | | |
| The creatures are engaged in some sort of ritual! You are immediately sucked through the open gate with the most difficult modifier (your choice if there are two equally difficult gates). If there are no open gates, nothing happens. | | |
| The walls are covered with strange luminescent moss and lichens. You feel prolonged exposure to them is having a bad effect on you. Lose 1 Stamina. | | |
| You desperately flee from pursuing deep ones and, with no other choice, leap into a dark, unexplored cavern. Make a Luck (-1) check. If you pass, move to Devil Reef. If you fail, you are lost in time and space. | Luck -1 | |
| You feel as though being in these underground caves is reinvigorating you. Gain 1 Stamina and draw one Innsmouth Look card. | | |
| You find a curious doorway. If you pass through it, move to the Esoteric Order of Dagon and have an encounter there. | | |
| You find an abandoned temple. At the front, resting on an altar is a copy of the Ponape Scripture. Pass a Lore (-2) check to gain some useful insight from the book. If you succeed, you may close one gate to R'lyeh anywhere on the board. Keep the gate trophy and remove monsters with the matching dimensional symbol as normal. | Lore -2 | |
| You sense powerful, ancient voice attempt flood your mind with terrible thoughts. Pass a Will (-2) check or lose 2 Sanity. | Will -2 | |
| You've got the proof you need, now all you have to do is escape this terrible place! Pass a Luck (-1) [2] check to move to Falcon Point, then remove all tokens from both the Feds Raid Innsmouth and the Deep Ones Rising tracks. In addition, remove 1 doom token from the doom track. If you fail, you are devoured. | Luck -1 [2] | |

